Description

Explore the wonderful world of Autodesk Maya with this comprehensive introductory course. Maya is an industry standard 3d application used to create movies, games and graphics.

Lessons

  • 1 ) 004 Overview of the Maya interface 00:05:40
  • 2 ) 005 Work with files and Maya projects 00:02:44
  • 3 ) 006 Navigating in Maya 00:02:17
  • 4 ) 007 Configuring viewports 00:04:58
  • 5 ) 008 Using the hotbox and marking menus 00:04:10
  • 6 ) 009 Customizing the interface 00:04:09
  • 7 ) 010 Using Maya workspaces 00:02:22
  • 8 ) 011 Select objects 00:04:33
  • 9 ) 012 Use the Move tool 00:08:44
  • 10 ) 013 Rotate and scale 00:04:22
  • 11 ) 014 Manipulate pivots 00:03:09
  • 12 ) 015 Duplicate objects 00:03:30
  • 13 ) 016 Understanding the Channel Box 00:04:29
  • 14 ) 017 Work with the Attribute Editor 00:03:00
  • 15 ) 018 Reset and freeze transformations 00:03:09
  • 16 ) 019 Snap objects 00:03:50
  • 17 ) 020 Work with the Outliner 00:08:02
  • 18 ) 021 Create hierarchies 00:06:05
  • 19 ) 022 Group objects 00:04:24
  • 20 ) 023 Understanding the Hypergraph 00:06:00
  • 21 ) 024 Hide and show objects 00:04:31
  • 22 ) 025 Create layers 00:05:35
  • 23 ) 026 Work with selection masks 00:02:28
  • 24 ) 027 Differences between NURBS and polygons 00:02:11
  • 25 ) 028 Create polygonal objects 00:06:17
  • 26 ) 029 Select polygonal components 00:04:51
  • 27 ) 030 Using Soft Selection and Symmetry 00:04:46
  • 28 ) 031 Combine and separate 00:04:22
  • 29 ) 032 Boolean tools 00:03:24
  • 30 ) 033 Using brush tools to sculpt meshes 00:03:39
  • 31 ) 034 Set up reference 00:08:00
  • 32 ) 035 Model against reference 00:05:28
  • 33 ) 036 Work with edge loops 00:03:07
  • 34 ) 037 Use the Extrude tool 00:06:33
  • 35 ) 038 Mirror and merge components 00:05:56
  • 36 ) 039 Use the Bevel tool 00:04:35
  • 37 ) 040 Extrude along a path 00:01:57
  • 38 ) 041 Use the Polygon Bridge tool 00:01:57
  • 39 ) 042 Use the Modeling Toolkit 00:02:07
  • 40 ) 043 Smooth models and manage detail 00:03:43
  • 41 ) 044 Work with subdivision surfaces 00:05:10
  • 42 ) 045 Create creases in smooth surfaces 00:02:24
  • 43 ) 046 Use Edge Flow to smooth geometry 00:03:53
  • 44 ) 047 Manage object history 00:04:40
  • 45 ) 048 Understanding NURBS components 00:04:53
  • 46 ) 049 NURBS primitives 00:06:20
  • 47 ) 050 Use the NURBS curve tools 00:08:26
  • 48 ) 051 Create radial surfaces with Revolve 00:05:09
  • 49 ) 052 Use the NURBS Loft tool 00:03:11
  • 50 ) 053 Open and close curves and surfaces 00:04:34
  • 51 ) 054 Create shapes with the NURBS Planar action 00:03:17
  • 52 ) 055 Use the NURBS Extrude tool 00:02:57
  • 53 ) 056 Use isoparms to refine NURBS surfaces 00:04:42
  • 54 ) 057 Extract NURBS curves from surfaces 00:04:08
  • 55 ) 058 Create curves on a surface 00:04:50
  • 56 ) 059 Project curves on surfaces 00:03:31
  • 57 ) 060 Trim NURBS surfaces 00:03:09
  • 58 ) 061 Convert NURBS to polygons 00:04:40
  • 59 ) 062 Overview of Maya renderering 00:02:49
  • 60 ) 063 Understanding the basic shader types 00:08:49
  • 61 ) 064 Work with Arnold materials 00:08:45
  • 62 ) 065 Opacity and refraction in Arnold 00:04:46
  • 63 ) 066 Create and apply maps 00:07:15
  • 64 ) 067 Use bitmaps as texture 00:05:37
  • 65 ) 068 Work with the Hypershade window 00:05:42
  • 66 ) 069 Create materials in Hypershade 00:04:55
  • 67 ) 070 Apply multiple materials to objects 00:03:50
  • 68 ) 071 UV map polygonal objects 00:08:00
  • 69 ) 072 Understanding the UV Editor 00:05:15
  • 70 ) 073 Project textures on NURBS surfaces 00:06:00
  • 71 ) 074 3D painting 00:05:50
  • 72 ) 075 Render Settings menu 00:04:14
  • 73 ) 076 Use Render View 00:03:34
  • 74 ) 077 Maya lights and lighting types 00:07:28
  • 75 ) 078 Understanding cameras 00:08:23
  • 76 ) 079 Use the Light Editor 00:02:44
  • 77 ) 080 Batch render animation 00:02:26
  • 78 ) 081 Arnold render settings 00:03:42
  • 79 ) 082 Arnold Render View 00:03:26
  • 80 ) 083 Using Maya lights in Arnold 00:05:56
  • 81 ) 084 Use Arnold area lights 00:03:57
  • 82 ) 085 Use objects as lights 00:03:20
  • 83 ) 086 Image based lighting and skydomes 00:04:34
  • 84 ) 087 Add depth of field in Arnold 00:03:50
  • 85 ) 088 Create motion blur in Arnold 00:03:17
  • 86 ) 089 Render animation in Arnold 00:02:27
  • 87 ) 090 Understanding the animation interface 00:06:26
  • 88 ) 091 Animate objects using Set Key 00:06:53
  • 89 ) 092 Modify keys in the Graph Editor 00:07:06
  • 90 ) 093 Modify keys in the Dope Sheet 00:02:55
  • 91 ) 094 Create breakdown keys 00:02:33
  • 92 ) 095 Animate objects along spline paths 00:04:25
  • 93 ) 096 Visualize animation 00:04:19
  • 94 ) 097 Use the Grease Pencil tool 00:03:24
  • 95 ) 005 Work with files and Maya projects 00:02:44
  • 96 ) 097 Use the Grease Pencil tool 00:03:24
  • 97 ) 098 Create animation cycles 00:05:47
  • 98 ) 099 Animation playback using Playblast 00:03:00
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    MAYA 2018 TUTORIAL
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    • Language : English
    • Time : 07:28:45
    • Level : Beginner
    • Videos : 98
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